# Google Motion Stills for Augmented Reality

**URL:** <https://forums.unrealengine.com/t/google-motion-stills-for-augmented-reality/416842>\
**Category:** Rendering\
**Tags:** integration, google, opencv, unreal-engine, Augmented-Reality, Rendering, question\
**Created:** [February 9, 2018, 10:53am UTC](https://forums.unrealengine.com/t/google-motion-stills-for-augmented-reality/416842 "2018-02-09T10:53:48Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anonymous\_user\_0dafa81b](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_0dafa81b](https://forums.unrealengine.com/u/anonymous_user_0dafa81b)\
**Post date:** [February 9, 2018, 10:53am UTC](https://forums.unrealengine.com/t/google-motion-stills-for-augmented-reality/416842/1 "2018-02-09T10:53:48Z")

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Is it possible to use Google Motion Stills for Augmented Reality instead of ARCore ?

How can I integrate it with unreal engine?
