My app is released on Google Play, using API 34. Has anyone been able to build using API 35? I am using UE 5.4 and would rather not move the game to 5.5 or 5.6. According to the Epic documentation API 35 isn’t supported by them anyway? Are all Unreal apps unable to be on Google Play soon?
I am getting the typical Unknown error issue. Trying all the typical solutions, no luck.
I get 6 java cannot find symbol errors, you can get rid of them by doing this admob script update.
Now it builds and gives me an error about aapt2.exe, which I think is related to Gradle.
Still can’t package targeting SDK API 35. Coooooool.
Okay I’ve got it packaged.
I imagine what you’ll need to do is upgrade Gradle and go to UE5.5 which sucks but I couldn’t upgrade Gradle with my current project - upgrades from 7.4.2 were not allowed in the upgrade assistant in Android studio.
So I upgraded Gradle from 7.4.2 to 8.9
Upgraded my project from 5.4 to 5.5
Installed ALL the basic SDK/NDK stuff in Android studio SDK manager from 20 - 35
Minimum SDK version: 20 (tooltip says you shouldn’t go below 26 but the build process auto-fixes this)
Target SDK version: 31 (I have an old phone, you can probably set this a bit higher)
SDK API Level: android-35
NDK API Level: android-26
You can do this, it took me literally 2.5 days of dawn-to-dusk work to get this information above. I hope you can profit from it.
Yes. I just uploaded my app to open testing this morning and that error message went away.
Right now I’m trying to figure out how to migrate google play billing from 6.2.1 to 7. That’s the last warning for me though.