good blueprint tutorial that shows game creation from start to finish?

Hey,

Is there a good blueprint tutorial anywhere that walks you through creating everything needed for a basic game? start to finish.
I’ve followed most of the blueprint tutorials I have found on the official channel and some found elsewhere on youtube, but i haven’t found one that covers everything like booting into splash screen. game menu. win conditions. end game conditions. what happens when the game finished. saving scores etc etc.

Like I say, I’ve followed loads of tutorials like the twin stick shooter one, and the third person one. but they don’t really show how that works in a game, it’s just an example of a mechanic.

Any help would be greatly appreciated. I’m really eager to get back into blueprints after taking a break from them after i burnt out during the January Game Jam. I’m just having trouble finding any really good learning resources that cover anything but the very basics.

cheers

All of those features will be pointed out in individual tutorials surely. There are so many different ways that all of the different parts can be made that a single tutorial is unlikely to cover exactly what you want, you are better off searching for the individual features that you are trying to achieve and see if somebody has covered a tutorial about that directly.

Hey,
Thanks for the reply. I get that if you put all the individual tutorials together then I could have all the parts to make the whole. What I’m struggling with at the minute is how to put those parts together to make the whole. Even just a walkthrough of the swing ninja or tappy bird games would be good. They seem like complete packaged games. I realise I can just look through the blueprints myself, and perhaps that should be my next step.

…or perhaps I could save up for the Generic shooter game template I saw on the market place.

cheers

I don’t think you will get anything different out of the generic shooter template for learning than you will with the connect 3 and tappy bird examples to be honest. Looking through the blueprints is definitely a good way to learn.

hey.,

is there a connect 3 game? with blueprints? i only saw connect 3 using C++

cheers

Yeah, I would go through Tappy Bird yourself. The entire game is in one big blueprint, which on one hand makes it a bit daunting, but on the other hand it means you don’t have to figure out how various different blueprints are linked together. It’s a finished game, so even though it’s so simple it has a lot of stuff to it, but it’s pretty thoroughly commented, so you shouldn’t have much trouble going through it bit by bit.