Hi guys and hello to the UE4 developers!
I love really UE4 and enjoy working with it, but this is really bothering me.
If I´ve got an interior scenery with modular wall pieces I get different shading on some parts. I´m not talking about seams, just a totally different shading color. I know about the problem and I´ve tried all workarounds I could find on the internet and sometimes it helps, but sometimes I spend just too much time trying to find the right adjustment for a simple scene. The problem is more obvious when there is very little light in the scene (i.e. just one window) and I pump up the bounces to get GI illuminating the room.
Please EPIC, can´t you do some kind of magic, i.e. a grouping function to tell lightmass to render these grouped pieces on one thread to avoid light shading errors. I know I´ve talked about this a couple of times, but this is really getting me frustrated. Sure it works in the end, but the amount of time I have to spend to get rid of these errors is just to much.
Some kind of selecting the objects I want to bake would also be great when I don´t want to spend time to bake the whole scene.
Perhaps a UE4-guy could write a comment on this?