# Global Vector Field with niagara？

**URL:** <https://forums.unrealengine.com/t/global-vector-field-with-niagara/458739>\
**Category:** FX\
**Tags:** vector-fields, unreal-engine, question\
**Created:** [November 23, 2019, 9:06am UTC](https://forums.unrealengine.com/t/global-vector-field-with-niagara/458739 "2019-11-23T09:06:01Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![purestofpain](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@purestofpain](https://forums.unrealengine.com/u/purestofpain)\
**Post date:** [November 23, 2019, 9:06am UTC](https://forums.unrealengine.com/t/global-vector-field-with-niagara/458739/1 "2019-11-23T09:06:01Z")

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hey，i am doing something with niagara but it seems that niagara does not has a Global Vector Field like what cascade do，i just do not know how to activate it.

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**Author:** ![purestofpain](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@purestofpain](https://forums.unrealengine.com/u/purestofpain)\
**Post date:** [November 23, 2019, 9:11am UTC](https://forums.unrealengine.com/t/global-vector-field-with-niagara/458739/2 "2019-11-23T09:11:22Z")

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![292868-tim图片20191123170845.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/5/3/a53dbb68893da5c9c09ce0aaabaec77e79318230.png)

in cascade,add global vector fields and it can work,however,how could it be in cascade instead of adding a local vector field?

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**Author:** ![purestofpain](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@purestofpain](https://forums.unrealengine.com/u/purestofpain)\
**Post date:** [November 29, 2019, 2:17pm UTC](https://forums.unrealengine.com/t/global-vector-field-with-niagara/458739/3 "2019-11-29T14:17:23Z")

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Now i ve gotton the answer

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**Author:** ![Gnomusy](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/gnomusy/32/1010725_2.png) [@Gnomusy](https://forums.unrealengine.com/u/Gnomusy)\
**Post date:** [May 10, 2021, 7:13pm UTC](https://forums.unrealengine.com/t/global-vector-field-with-niagara/458739/4 "2021-05-10T19:13:46Z")

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Hi,

I was wondering if this old question has been solved.  
I am interested in applying several global vector fields to the same particle system in Niagara.  
Besides, I realised that if the particle system is not place _inside_ the vector field volume, it takes no effect on particles.  
I was looking for a method to place several vector fields in a scene and the particles being pushed by the forces as they pass through. And the possibility to add effects of two or more overlapping vector fields.  
I’ve found no answer to that.  
Any guidance or ideas will be very welcome.

Cheers  
David

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**Author:** ![Bob3DGames](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Bob3DGames](https://forums.unrealengine.com/u/Bob3DGames)\
**Post date:** [May 10, 2021, 9:01pm UTC](https://forums.unrealengine.com/t/global-vector-field-with-niagara/458739/5 "2021-05-10T21:01:45Z")

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I haven’t used them yet, but I do know you can have up to four vector fields in a Niagara emitter. There’s an ‘Apply Vector Field’ module that can be added to the particle update section in the stack. They can probably be overlapped but I don’t know for sure.
