I was importing lots of assets from Megascans and placing them around.
The next time I loaded the project, seems like all the UV were off somehow.
I tried raising the tiling from the default 1 to 10 and then everything looked normal again.
However, the one material I set to 0.1 before, now had to be set on 1.
Meaning somehow there was a global UV-ratio change of sorts.
I tried googling around about something like that but couldn’t find. What did I miss?
Thanks again for all your help, you save my life!