Global Time Dilation and input events

Trying to implement a slowdown effect by temporarily setting Global Time Dilation to a value smaller than one.

This works… except the mouse/stick look sensitivity gets turned down as a result (probably because somewhere in the inner workings of the Add Yaw input / Add Pitch input functions, Delta time is being called).

My fix has been to increase aim sensitivity to offset this (just multiplying the output of the Look input events by a var set when Time Dilation is decreased) but it has the unwanted artifact of reducing aim resolution; by scaling up the impact of each dot moved by the mouse, a low-dpi device produces visible skipping around when aiming in slow-mo.

Is there a more elegant way to do this?