Global Illumination and Distance Field Shadows Issue Maybe

So I am having an issue that I want to try and solve, but I am not sure what is causing it. Check it out in the video:


Starts at 8 seconds in.

Any ideas what is causing this? I try to build the lighting, but it doesn’t do anything and it builds a little faster than usual.

Whenever I move the camera away, it corrects itself, but it can happen again.

That’s a known DFAO artifact that mostly appears when there is a landscape in the level. It doesnt have anything to do with building the lights, you dont need to build the lighting at all anyway since it is for static lighting and you are using dynamic.

So there’s nothing I can do to ensure it doesn’t appear in-game?

There is nothing you can do on 4.7 i’m afraid. You may want to download and try the latest build from Github if it is urgent and see if you still have the same issue.