Global Illumination alternatives

Lightmass is the most correct one, even if it could have been baked at a higher quality.
DFGI is plain wrong, it’s reflecting green for whatever reason instead of orange, and the orange doesn’t radiate on other surfaces.
I’m always surprised about how much LPV looks good on simple scenes, it’s unfortunate that it leaks so much for generic environments.

I still want to see a real representative demo of DFGI working on a video, but unfortunately everytime i think about compiling unreal from scratch my nose bleeds :wink: