Global Illumination alternatives

Hi DamirH,

You can take a look at the Distance Field documentaiton here:

Ray Traced Soft Shadows: Distance Field Soft Shadows in Unreal Engine | Unreal Engine 5.2 Documentation

Ambient Occlusion:

Once you’ve enabled this feature via the Project Settings > Rendering > Generate Distance Fields, and restarted the editor you can enable you Movable Skylight and Dynamic light to cast shadows independent of cascaded shadow maps.

If you take a look at this image you will see what distance fields are. These are visual representations of your mesh. If you see any quality issues or anything that does not look correct with the shadows you can adjust the Distance Field Resolution scale by opening the static mesh editor > Build settings > and adjusting the distance field resolution.

Distance fields are a great feature that’s being added to continually and is a great solution for shadow quality and distances compared to what Cascaded Shadows can provide.

If you’re confused or need help setting up or getting particular results, feel free to post in the Rendering section of the Forums or AnswerHub and I’ll gladly help you set up anything you’re having issues with. :slight_smile: