Global Illumination alternatives

Hey ! Please don’t let some of the posts here discourage you from showing your developments! Your distance field work already looks and I can only imagine what else you got cooking up with them.

You know better than anyone that people will never give up on SVOGI and it’ll continue to live on as some false holy grail for GI; and Tomorrows Children using it only added fuel to that fire (as as that game looks you can see its art style is what allows that to even be possible). I don’t think anyone will be completely satisfied unless they see it running at 15fps on their own pc or with ridiculous light leaking, but what can you do?

Quick question regarding distance fields - I was wondering if it would ever be possible to mix together both baked occlusion as well as the distance field occlusion? I was thinking it would be nice to bake the sky occlusion for static objects that you know will never move or distort, but then allow moveable objects to cast and gather the AO and soft shadowing from the sky / environment.