# Glitches when animating with multiple spritesheets

**URL:** <https://forums.unrealengine.com/t/glitches-when-animating-with-multiple-spritesheets/364437>\
**Category:** Rendering\
**Tags:** sprite, unreal-engine, question\
**Created:** [July 18, 2016, 11:42pm UTC](https://forums.unrealengine.com/t/glitches-when-animating-with-multiple-spritesheets/364437 "2016-07-18T23:42:07Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![anonymous\_user\_00edb591](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_00edb591](https://forums.unrealengine.com/u/anonymous_user_00edb591)\
**Post date:** [July 18, 2016, 11:42pm UTC](https://forums.unrealengine.com/t/glitches-when-animating-with-multiple-spritesheets/364437/1 "2016-07-18T23:42:07Z")

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I attempted this tutorial, which shows you how to create a moving texture using multiple spritesheets.

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>
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I got it to loop, but the animation is glitching when switching from spritesheet to spritesheet. Any suggestions on what might be happening? I’ve included the blueprint if its helpful, but I’ve tried to make sure it matches the example exactly.

 ![99037-animated_head.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/2/5/d257e5eed97a51a56e4ad321329192fcedfefbeb.jpeg)

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**Author:** ![anonymous\_user\_da05b4b2](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_da05b4b2](https://forums.unrealengine.com/u/anonymous_user_da05b4b2)\
**Post date:** [August 10, 2016, 8:49am UTC](https://forums.unrealengine.com/t/glitches-when-animating-with-multiple-spritesheets/364437/2 "2016-08-10T08:49:05Z")

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Are you getting something similar to this?

> **[Multiple flipbook material has strange tearing issue](https://forums.unrealengine.com/questions/404379/multiple-flipbook-material-has-strange-tearing-iss.html)**
>
> Hello Unreal community, I tried following Bruno Brito’s tutorial here: I downloaded his textures and successfully followed his tutorial. Then I tried to change it to use a 2 x 2 texture and I get this strange frame where it just clips. Here is my...
