Glass reflection artifacts?

ooooooh… I see what you did there… there’s actually another renderer built in…

Very Niiiice (with a Borat accent).

I Switched to Forward shading and I gotta say the reflections with the planar settings checked, inside the material, look decent (almost good enough).

However, I have a couple of issues with it as of now:

  1. The SkyLight reflects pretty good, with the clouds and everything, but it is static in the reflection.
    I tried a quick trick to recapture the sky on an event tick and it murders the FPS. (9-15)
    So that’s either not the way to go or real time reflections can’t be done??!!!
  2. Another weird thing I noticed is… While the reflection of the sky looks somewhat ok… nothing else reflects in the windows.

I have an intersection with 4 buildings and the glass only reflects the sky but none of the other buildings are reflected? Any clue as to why? None of the other geometry shows in the reflections.