hey SavvyIndoorsman,
thanks for taking the time to pitch in.
After another day of banging my head against the wall I think I have to agree and I believe that is the limit of screen-space reflections.
Sadly, I don’t think I can use that for production.
Correct me if I’m wrong, but I believe the reflection capture actors (sphere or box) are pretty much useless for fully dynamic lighting. I tried placing a couple of them around the scene and played with their settings but, leaving aside the parallax issues, those reflections are just bad (quality wise).
So I take it there’s not much left. I believe planar reflections are out of the question, since there’s no way to have 90deg windows reflections, correct?
One quick question, if you don’t mind me asking, or anyone else for that matter if they want to pitch in…
The planar reflection checkbox within the material properties… is that just a useless gimmick or what?
Maybe I don’t understand it’s purpose or don’t know how to use it… but it definitely doesn’t give you planar reflections on your translucent material. what gives???
thanks everyone, and back to reading some more