Okay, I’ve figured this out! It’s the static meshes rendering bound scale. Select the mesh that’s giving you issues, in the details panel search for “bound”. You’ll see a Bounds Scale under Rendering. By default, this is set to 1. Depending on how far your camera is you’ll want to increase this (I find this tends to happen when using a long focal length and the camera is far away from the object). Not big numbers, we’re talking from 1 to 2, or 3 or 4. Nothing too big. This setting basically affects the object cull distance. So jump into your camera and play with this number until it shows back up. Hope this helps!
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