GIT source control: Better to use from console or Rider IDE or Unreal Engine plugin for GIT

Hey there @lig76! Welcome to the community! The answer here kind of depends on your workflow. I used to use the command line interface, but mostly out of comfort. But I feel I have a better pipeline by using the Unreal Source Control plugin itself as it has some decent features to help with collaboration if lacking in full customizability like CLI, but I use Perforce so your mileage may vary. I can’t speak from working directly from Rider.