GI Broken in 4.26?

I was running multiple tests with 4.26 on exterior scenes.
It seems, the Global Illumination just doesn’t work.

No matter if Brute Force or Final Gather. There is zero impact on a file.
Regardless if Sun Sky System. or directional light, etc.

Anybody else experiencing the same issues?

Is raytracing enabled within the Project Settings? I find to sanity check if raytracing is enabled to see if PathTracing is present in the viewport unrel the menu that say Lit.

For me it works. It still does not support emissive materials (at least, emissive materials now get reflected, thats a good start), but for GI from sun and lights, it works.