Hello UE community!
I am having weird issue with shadows for foliage models on terrain, using classic way of level compilation I got strange shadows result, lightmaps look awful. I’ve tried to raise lmaps resolution up to 1024 for mode, also for terrain… that didn’t help, what am I doing wrong? Also I tried GI way, I know it is in raw stage at the moment, however maybe it would work, but shadows looks strange, instead of leaves and branches, my shadow is completely black.
This is precomputed:
This is GI light model enabled:
Thank you for any help!
With all respect