# GHOSTING MOTION EFFECT ON MY MESH

**URL:** <https://forums.unrealengine.com/t/ghosting-motion-effect-on-my-mesh/2307082>\
**Category:** Rendering\
**Tags:** unreal-engine, editor, Rendering, Lighting, question\
**Created:** [January 28, 2025, 10:36am UTC](https://forums.unrealengine.com/t/ghosting-motion-effect-on-my-mesh/2307082 "2025-01-28T10:36:24Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![krisz\_0325](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@krisz\_0325](https://forums.unrealengine.com/u/krisz_0325)\
**Post date:** [January 28, 2025, 10:36am UTC](https://forums.unrealengine.com/t/ghosting-motion-effect-on-my-mesh/2307082/1 "2025-01-28T10:36:24Z")

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There is this strange ghosting effect happening on my mesh when I’m moving it, I assume this is some Global Illumination issue.  
Does anyone knows what this is?  
Thanks in advance!

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**Author:** ![brs-sebascova](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/brs-sebascova/32/1052483_2.png) [@brs-sebascova](https://forums.unrealengine.com/u/brs-sebascova)\
**Post date:** [January 28, 2025, 5:46pm UTC](https://forums.unrealengine.com/t/ghosting-motion-effect-on-my-mesh/2307082/2 "2025-01-28T17:46:14Z")

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Greetings @krisz_0325!

Checking around the community, a similar scenario was encountered in the following threads, please test the solutions implemented there for your scenario:

> [@Skeletal mesh Blurring during animation](https://forums.unrealengine.com/t/skeletal-mesh-blurring-during-animation/1324595):
>
> For some reason, the skeletal mesh blurs constantly during animations. I’ve disabled all Post processing effects and motion blur, but the effect still remains. Does anyone know why this happens and how i can remove it? (Excuse the low framerate vid)

> [@WPO issue in UE 5.0 on all materials, severe smear/dither](https://forums.unrealengine.com/t/wpo-issue-in-ue-5-0-on-all-materials-severe-smear-dither/515780):
>
> All materials that use WPO for animation have this issue. For example, this is the [Megascans trees](https://www.unrealengine.com/marketplace/en-US/product/megascans-trees-european-black-alder-early-access), the ‘BlackAlder\_Asset\_Zoo’ map: (It might not be fully visible on the compressed video, if so, please try downloading the mp4 file) Is it a known issue? It’s quite hard to miss. Update: Some materials seem to be ok, for example, my grass material in Dynamic Grass System. But my tree materials (and other Marketplace trees that I have) all have this smearing.dithering issue. I’m inves…

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**Author:** ![BananableOffense](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BananableOffense](https://forums.unrealengine.com/u/BananableOffense)\
**Post date:** [January 28, 2025, 6:06pm UTC](https://forums.unrealengine.com/t/ghosting-motion-effect-on-my-mesh/2307082/3 "2025-01-28T18:06:20Z")

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Doesn’t happen when the mesh moves in game, or only when dragging it in Editor? Ghosting is caused mainly by a lack of motion vectors, it’s possible the movement in editor isn’t generating motion vectors but in game movement likely would.

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**Author:** ![MainCast7](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@MainCast7](https://forums.unrealengine.com/u/MainCast7)\
**Post date:** [December 12, 2025, 12:13pm UTC](https://forums.unrealengine.com/t/ghosting-motion-effect-on-my-mesh/2307082/4 "2025-12-12T12:13:53Z")

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Did you manage to solve this problem?

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**Author:** ![comlys](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/comlys/32/998665_2.png) [@comlys](https://forums.unrealengine.com/u/comlys)\
**Post date:** [December 13, 2025, 12:55am UTC](https://forums.unrealengine.com/t/ghosting-motion-effect-on-my-mesh/2307082/5 "2025-12-13T00:55:37Z")

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Interesting. Have you narrowed it down to what rendering system its coming from? If you disable Lumen does it still ghost. The main culprit are normally TSR and Lumen. Could be short range AO I guess? Are you cranking exposure or anything like that?

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**Author:** ![unrealVR](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@unrealVR](https://forums.unrealengine.com/u/unrealVR)\
**Post date:** [May 4, 2026, 6:38pm UTC](https://forums.unrealengine.com/t/ghosting-motion-effect-on-my-mesh/2307082/6 "2026-05-04T18:38:49Z")

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Motion vector approach on HISM

> <https://x.com/invalid_degen/status/2051364672612511824>
