This was just dragged in NPC blueprint (not the NPC spawner) It was in fact the static mesh collider I had to just hide it. I actually got it mostly working with the animations but have to figure out smooth movement in verse to get it to look like it is chasing you down. For now I switched it to a custom NPC IK retargeted with the fortnite mannequin. This allows me to access all the guard API functions and allows it to move think and attack like a guard which is ultimately the goal. I do still want to eventually get back to using the baked animations on te animated mesh like in the original post but I’m not quite there yet. Thanks for the replay.