# Ghost Shadows ?

**URL:** <https://forums.unrealengine.com/t/ghost-shadows/480311>\
**Category:** Rendering\
**Tags:** shadow, unreal-engine, Lighting, UE4, question, static-shadows\
**Created:** [March 15, 2021, 7:55am UTC](https://forums.unrealengine.com/t/ghost-shadows/480311 "2021-03-15T07:55:35Z")\
**Posts on this page:** 16\
**Page:** 1

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**Author:** ![Hammadcgi](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/hammadcgi/32/491014_2.png) [@Hammadcgi](https://forums.unrealengine.com/u/Hammadcgi)\
**Post date:** [March 15, 2021, 7:55am UTC](https://forums.unrealengine.com/t/ghost-shadows/480311/1 "2021-03-15T07:55:35Z")

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Hi there, I have an issue about ghosting shadows or something else, its happens both static mesh and foliage, Can some told me what can I do for this…

 ![332420-01.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/1/7/d17b5baffd661235b26126cab76d963c6643f5de.jpeg)

 ![332481-02.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/7/f/47f5ecf860e5bf2647d8661dc6c1c3757a31ccd6.jpeg)

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [March 15, 2021, 9:37am UTC](https://forums.unrealengine.com/t/ghost-shadows/480311/2 "2021-03-15T09:37:21Z")

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Is it ok with other meshes, it looks like something weird in the shader…

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**Author:** ![Hammadcgi](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/hammadcgi/32/491014_2.png) [@Hammadcgi](https://forums.unrealengine.com/u/Hammadcgi)\
**Post date:** [March 15, 2021, 10:29am UTC](https://forums.unrealengine.com/t/ghost-shadows/480311/3 "2021-03-15T10:29:46Z")

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yes its happen all over the Environment but its make a big issue on tree mesh and foliages paint…i use Marketplace content

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [March 15, 2021, 10:41am UTC](https://forums.unrealengine.com/t/ghost-shadows/480311/4 "2021-03-15T10:41:21Z")

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What about in a default map?

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<div class="post-metadata">

**Author:** ![Hammadcgi](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/hammadcgi/32/491014_2.png) [@Hammadcgi](https://forums.unrealengine.com/u/Hammadcgi)\
**Post date:** [March 15, 2021, 11:01am UTC](https://forums.unrealengine.com/t/ghost-shadows/480311/5 "2021-03-15T11:01:25Z")

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its fine, actually its a game level for IOS,we make an cinematic trailer for that game i was convert the all mesh into high poly most of the mesh were good its happen all of the foliages and same static mesh like tress i use tropical tress pack on marketplace,one more thing the building and props on that level are not cast shadows itself,i use directional light with no raytace shaodw on it use cascade/distacne field shaodows

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [March 15, 2021, 12:40pm UTC](https://forums.unrealengine.com/t/ghost-shadows/480311/6 "2021-03-15T12:40:11Z")

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In a default level, everything should cast shadows. I’m assuming it’s something to do with your directional light settings. If the buildings are a long way away, then you’ll need to increase the shadow distance.

![332509-screenshot-2.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/1/8/51843c83f4afcea95a2d7f409c00564012e038cc.jpeg)

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<div class="post-metadata">

**Author:** ![Hammadcgi](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/hammadcgi/32/491014_2.png) [@Hammadcgi](https://forums.unrealengine.com/u/Hammadcgi)\
**Post date:** [March 15, 2021, 12:44pm UTC](https://forums.unrealengine.com/t/ghost-shadows/480311/7 "2021-03-15T12:44:10Z")

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i am using dynamic light setup i will increase shadow distance and see its work or not,thanks for the help dear

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<div class="post-metadata">

**Author:** ![Hammadcgi](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/hammadcgi/32/491014_2.png) [@Hammadcgi](https://forums.unrealengine.com/u/Hammadcgi)\
**Post date:** [March 15, 2021, 12:54pm UTC](https://forums.unrealengine.com/t/ghost-shadows/480311/8 "2021-03-15T12:54:29Z")

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i was tested shadow distance but its not worked…its happen when camera came closeup to the tress check the attachment below

 ![332487-01.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/e/c/bec60cc7b287af5998b82484f50aab3e3c136c84.jpeg)

 ![332488-02.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/9/e/09e22838957c3f35d1df06c4bdf9b5196970ecba.jpeg)

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<div class="post-metadata">

**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [March 15, 2021, 1:08pm UTC](https://forums.unrealengine.com/t/ghost-shadows/480311/9 "2021-03-15T13:08:33Z")

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You’ve got it in unlit mode?

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<div class="post-metadata">

**Author:** ![Hammadcgi](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/hammadcgi/32/491014_2.png) [@Hammadcgi](https://forums.unrealengine.com/u/Hammadcgi)\
**Post date:** [March 15, 2021, 1:38pm UTC](https://forums.unrealengine.com/t/ghost-shadows/480311/10 "2021-03-15T13:38:59Z")

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yes it is on both Unlit and lit mode

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<div class="post-metadata">

**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [March 15, 2021, 2:13pm UTC](https://forums.unrealengine.com/t/ghost-shadows/480311/11 "2021-03-15T14:13:53Z")

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There will never be shadows in unlit of course.

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<div class="post-metadata">

**Author:** ![Hammadcgi](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/hammadcgi/32/491014_2.png) [@Hammadcgi](https://forums.unrealengine.com/u/Hammadcgi)\
**Post date:** [March 16, 2021, 6:22am UTC](https://forums.unrealengine.com/t/ghost-shadows/480311/12 "2021-03-16T06:22:04Z")

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well how yo fix that any idea ?

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<div class="post-metadata">

**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [March 16, 2021, 8:17am UTC](https://forums.unrealengine.com/t/ghost-shadows/480311/13 "2021-03-16T08:17:40Z")

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I’m not getting a lot of information here. If you want to show me shadows are strange, I need a shot in normal view mode, not unlit 😉

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<div class="post-metadata">

**Author:** ![Hammadcgi](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/hammadcgi/32/491014_2.png) [@Hammadcgi](https://forums.unrealengine.com/u/Hammadcgi)\
**Post date:** [March 16, 2021, 9:10am UTC](https://forums.unrealengine.com/t/ghost-shadows/480311/14 "2021-03-16T09:10:22Z")

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Hey buddy, I know its noob but i got the solution finally its all about PPVolume,i just delete old one and make new PP its works fine 😃

Thanks a lot @ClockworkOcean for your kind words and help cheers

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<div class="post-metadata">

**Author:** ![Hammadcgi](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/hammadcgi/32/491014_2.png) [@Hammadcgi](https://forums.unrealengine.com/u/Hammadcgi)\
**Post date:** [March 16, 2021, 9:12am UTC](https://forums.unrealengine.com/t/ghost-shadows/480311/15 "2021-03-16T09:12:23Z")

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Its All about the PostProcess Volume delete old one and make new its totally fine i don’t know what’s going on but its work for me

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<div class="post-metadata">

**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [March 16, 2021, 9:13am UTC](https://forums.unrealengine.com/t/ghost-shadows/480311/16 "2021-03-16T09:13:34Z")

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Glad you got there… 🙂
