I’ll answer my own question above since I have used both systems now. In short GFur is much better than unreal’s built in tools for anything sort of high end desktops. 4.26 hair card / mesh generation doesn’t give reliably good results, most of the time it looks like ■■■■ and you can’t use hair strand rendering on non-high end hardware.
[USER=“262180”]GiM s.r.o.[/USER] I noticed that GFur has been updated to 3.7.3. Is there a change list somewhere for this update? What bugs were fixed?