gFur, free shell based fur plugin

I can’t find anything on your licensing. I assume you require people to buy the pro version to ship a game with your shader?

Can i disable physics on a component fully? Very short fur I don’t need physics on. I can set everything to 0 but I am not sure if that actually stops the physics processing for that component.

Neofur’s morphing only works properly if the bottom half of all hair guide splines stand straight up, otherwise it will clip into the model on extreme morphs (not even that extreme actually). Neatly combed splines that grow sort of parallel with the mesh aren’t possible for morphs.
How’s that for gfur?

Is the pro version a bit more performant then the free version?
I tested it against the old neofur optimzed shader, and with a few very minor tweaks to the gfur blueprint (added an overcoat using the textures allready used by the blueprint, just adds 6 instructions, removed fresnel since I didn’t need it) I had it looking just as good as neofur.
Eventhough gfur looks a lot more lightweight to me the neofur optimized shader outperformed it by quite a bit, 10 fps difference. wich is odd, I allways assumed neofur was rather sluggish.

From a distance though, when the characters take up at most third screen height, gfur performs and looks better. Makes me think I am messing up with gfur’s lod.
Is there something in gfur that absolutely must be set up manually that I maybe missed, so I can squeeze out some frames? I’m fairly certain it should run better then neofur and that I am doing something wrong.