spline rig = (https://youtu.be/u63pELQu4IM?t=55 + reaction wind actor (http://api.unrealengine.com/INT/API/…ent/index.html) on ue4)
This should be enough because the wool is short
The graphics of games is rapidly improving, forcing users to purchase more powerful computers. Quantum computers are already close, is it necessary to limit products in possibilities so much for the sake of optimization? You can also create an additional successor from the current class with more advanced features.