gFur, free shell based fur plugin

I am getting a similar error when trying to deploy on Android (references VFType), when I run the app on the device it crashes and I get the following:


LogPlayLevel:   02-14 14:18:35.226 26956 26978 D UE4     : Assertion failed: VFType [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\Materials\MaterialShader.cpp] [Line: 2390]
LogPlayLevel:   02-14 14:18:35.226 26956 26978 D UE4     :
LogPlayLevel:   02-14 14:18:35.227 26956 26978 D UE4     : [2019.02.14-03.18.35:227]  0]Assertion failed: VFType [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\Materials\MaterialShader.cpp] [Line: 2390]
LogPlayLevel:   02-14 14:18:35.227 26956 26978 D UE4     :
LogPlayLevel: Error:   02-14 14:18:35.227 26956 26978 D UE4     : [2019.02.14-03.18.35:227]  0]LogAndroid: Error: === Critical error: ===
LogPlayLevel: Error:   02-14 14:18:35.228 26956 26978 D UE4     : [2019.02.14-03.18.35:228]  0]LogAndroid: Error:
LogPlayLevel: Error:   02-14 14:18:35.228 26956 26978 D UE4     : [2019.02.14-03.18.35:228]  0]LogAndroid: Error: Assertion failed: VFType [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\Materials\MaterialShader.cpp] [Line: 2390]
LogPlayLevel: Error:   02-14 14:18:35.228 26956 26978 D UE4     : [2019.02.14-03.18.35:228]  0]LogAndroid: Error:
LogPlayLevel: Error:   02-14 14:18:35.228 26956 26978 D UE4     : [2019.02.14-03.18.35:228]  0]LogAndroid: Error: << callstack too long >>
LogPlayLevel: Error:   02-14 14:18:35.228 26956 26978 D UE4     : [2019.02.14-03.18.35:228]  0]LogAndroid: Error:
LogPlayLevel: Error:   02-14 14:18:35.228 26956 26978 D UE4     : [2019.02.14-03.18.35:228]  0]LogAndroid: Error:
LogPlayLevel:   02-14 14:18:35.238 26956 26978 D UE4     : [2019.02.14-03.18.35:238]  0]LogWindows: FAndroidMisc::RequestExit(1)