GetWorldTransform does not work

Hi,

I move some objects (actors or physics) with

  • SetWorldTransform
  • SetTargetLocation/Physics Handle

but as I try to use GetWorldTransform, it always returns the original position of the object (when the game starts), not the actual one

am I missing something ?

thanks for your help

It could be:

  1. Does that actor have a child with physics enabled? They can get “detached” from the parent.
  2. Perhaps you are moving the child / component, not the parent and getting the parents location.
2 Likes

I second number 2…

1 Like

yesss
thx man

?? :eyes: