# GetValue function in the InputAction.h changed

**URL:** <https://forums.unrealengine.com/t/getvalue-function-in-the-inputaction-h-changed/2276740>\
**Category:** Feedback & Requests\
**Tags:** c-c, c-class-wizard, c-and-bluepri, Input, c-custommeshcomponen, c-and-blueprint, c-error, c-class, c-custom-shape, c-programming, c-cone-shape, unreal-engine, CPP, question\
**Created:** [January 14, 2025, 3:52pm UTC](https://forums.unrealengine.com/t/getvalue-function-in-the-inputaction-h-changed/2276740 "2025-01-14T15:52:30Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![NathMrx](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@NathMrx](https://forums.unrealengine.com/u/NathMrx)\
**Post date:** [January 14, 2025, 3:52pm UTC](https://forums.unrealengine.com/t/getvalue-function-in-the-inputaction-h-changed/2276740/1 "2025-01-14T15:52:30Z")

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I just discovered that the GetValue function in the InputAction.h file changed in the 5.5 version for some reason, it returns 0 if the trigger event is different than Triggered which was not the case. Does someone know what this is for because it breaks everything. Thanks in advance for your reply.

![Capture d'écran 2025-01-14 120927](https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/8/3/c/83cb8dba100bbb8d389ef37f1609101956b2abb4_2_690x31.png)

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**Author:** ![Valerar941](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/valerar941/32/925711_2.png) [@Valerar941](https://forums.unrealengine.com/u/Valerar941)\
**Post date:** [April 25, 2026, 11:00am UTC](https://forums.unrealengine.com/t/getvalue-function-in-the-inputaction-h-changed/2276740/2 "2026-04-25T11:00:35Z")

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![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/2/4/024a86504a3f7ee78396089637187c8791e9e9fc.png)  
Good day. Maybe someone will need it.
