Getting Velocity of chunks for a Destructible Mesh's chunks


I am trying to create an audio system based around destructible meshes and I was wondering if there is a way to get the velocity of the chunks using the On Component Hit node on the destructible mesh or something similar.

I currently have a setup where I am getting the velocity out of the hit data, so when my object falls, hits the ground and breaks, it returns a value that makes sense. However after that first impact all of my get velocity values are x=0 y=0 z=0. So I’m guessing that the velocity is no longer recorded in the hit data once the object is broken.

If there is a workaround or something I’m missing, would be great to know.