The final point I came to on this issue was as follows. I couldn’t progress after that. I don’t know if it’s the right way, but I wanted to share it in case it might be useful to someone.
https://github.com/EpicGames/UnrealEngine/commit/033af80a87b7b664c519be5f0f2d354252c3df2a
line 179
It is necessary to find out where the values here come from. If these are found, the formulation here can be used, but I am speaking hypothetically.
