# Getting the game\_action\_causer from DamagedEvent?

**URL:** <https://forums.unrealengine.com/t/getting-the-game-action-causer-from-damagedevent/790207>\
**Category:** Verse\
**Tags:** unreal-editor-for-fortnite, fortnite\
**Created:** [March 14, 2023, 2:11am UTC](https://forums.unrealengine.com/t/getting-the-game-action-causer-from-damagedevent/790207 "2023-03-14T02:11:07Z")\
**Posts on this page:** 1\
**Showing post:** 4

<div class="post-metadata">

**Author:** ![IKnowYouKnow1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@IKnowYouKnow1](https://forums.unrealengine.com/u/IKnowYouKnow1)\
**Post date:** [May 18, 2023, 2:58am UTC](https://forums.unrealengine.com/t/getting-the-game-action-causer-from-damagedevent/790207/4 "2023-05-18T02:58:20Z")

</div>

I was trying the same thing - looks like the weapon api is not implemented yet so there is no way to determine if the source was a pickaxe as far as I know. I got a pretty good response from staff in this post.

[Determine damage causer](https://forums.unrealengine.com/t/determine-damage-causer/842698)

---

_[View the full topic](https://forums.unrealengine.com/t/getting-the-game-action-causer-from-damagedevent/790207)._
