I’ve been through the GoogleVR Quick Start instructions and basically all worked fine.
However one issue I am getting is that the outlines of objects are horribly jagged and pixelated looking. It’s not an issue with resolution on my device (Nexus 6P with Android 7) because the jaggedness is at a resolution equivalent to several device pixels, and also surface shading and clouds in the sky sphere look really quite good. The only thing I initially changed from the project created from the instructions was to drag a few primitive meshes into the scene.
I have tried various settings to attempt to resolve this, e.g. anti-aliasing options, but haven’t found anything that makes much difference.
Have others been experiencing similar and any ideas of how to fix it?