I’m currently working in VR and have blueprints set up that allow me to spawn an object on button press and then use a grabbing system to move them around and lock them in place in the game world when released. I am trying to have these objects stay in the same relative position and rotation to the player as they move around, while still being grabbable and movable (so that the player can move and release them into a different position). Here is what I have so far:
As you can see this obviously doesn’t have any progress into the functionality I want as I haven’t been able to figure it out. I have tried attaching them to the pawn but couldn’t figure it out. Everything in this section is essentially just telling the object where to spawn based on controller location.
Anyone tried anything similar or have any ideas that might work?