Im trying to get a sha256 signature for login function.
The string text i get from Widget_Gui input box… for username.
Then in my c++ code i try the following line of code to get a Sha256 signature
FSHA256Signature hashedUserName;
bool hasHashedUserName = FGenericPlatformMisc::GetSHA256Signature(*FString(User_Name), User_Name.Len(), hashedUserName);
UE_LOG(LogTemp, Log, TEXT("hashed user_name: "), *FString(hashedUserName.ToString()));
But this is crashing the unreal engine… im using the LE Extended Standard Library