# Getting real-time sound as an input.

**URL:** <https://forums.unrealengine.com/t/getting-real-time-sound-as-an-input/117256>\
**Category:** Audio\
**Tags:** unreal-engine\
**Created:** [October 8, 2018, 3:30pm UTC](https://forums.unrealengine.com/t/getting-real-time-sound-as-an-input/117256 "2018-10-08T15:30:13Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![anonymous\_user\_346d9da3](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_346d9da3](https://forums.unrealengine.com/u/anonymous_user_346d9da3)\
**Post date:** [October 8, 2018, 3:30pm UTC](https://forums.unrealengine.com/t/getting-real-time-sound-as-an-input/117256/1 "2018-10-08T15:30:13Z")

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Hey guys, I’m really beginner of Unreal Engine, so this question could be stupid. I wonder Unreal Engine can get real-time sound as an input.

For instance, I’m clapping. Can Unreal Engine take clapping as an input source and then make a box move?

A kind of sound visualization is what I’m going to do. but I want to use real-time sound instead of a sound file.

If anyone knows about this or knows some tutorials, plz tell me about it.

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**Author:** ![ArthurBarthur](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ArthurBarthur](https://forums.unrealengine.com/u/ArthurBarthur)\
**Post date:** [October 10, 2018, 3:36pm UTC](https://forums.unrealengine.com/t/getting-real-time-sound-as-an-input/117256/2 "2018-10-10T15:36:07Z")

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You want to add/use an Audio Capture Component! Then get the On Audio Envelope event,which should spit out some varying number depending on mic levels.I assume it depends on the new audio engine, which there is a nice guide for in a sticky post.
