# Getting OnComponentBeginOverlap of collision box created on event graph/const graph

**URL:** <https://forums.unrealengine.com/t/getting-oncomponentbeginoverlap-of-collision-box-created-on-event-graph-const-graph/430051>\
**Category:** World Creation\
**Tags:** oncomponentbeginover, overlap, unreal-engine, Collision, Blueprint, question\
**Created:** [July 23, 2018, 11:42am UTC](https://forums.unrealengine.com/t/getting-oncomponentbeginoverlap-of-collision-box-created-on-event-graph-const-graph/430051 "2018-07-23T11:42:45Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![yeshjho](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@yeshjho](https://forums.unrealengine.com/u/yeshjho)\
**Post date:** [July 23, 2018, 11:42am UTC](https://forums.unrealengine.com/t/getting-oncomponentbeginoverlap-of-collision-box-created-on-event-graph-const-graph/430051/1 "2018-07-23T11:42:45Z")

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How can I use OnComponentBeginOverlap event of “newly created” collision box?

I mean the collision box that is created on run time(event graph) or construction time(construction graph), not that I added manually on Viewport.

When I try to make a node from “Add Box Collision” node’s Return Value typing event, there are only “Bind to event ~~~” or “Create Event” nodes. (Node names could be different because I’m using different language)

Can I achieve this with these nodes?

I CAN’T use ActorBeginOverlap event because I’m trying to detect overlap events between components of one actor.

Thanks.

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**Author:** ![yeshjho](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@yeshjho](https://forums.unrealengine.com/u/yeshjho)\
**Post date:** [July 24, 2018, 7:42am UTC](https://forums.unrealengine.com/t/getting-oncomponentbeginoverlap-of-collision-box-created-on-event-graph-const-graph/430051/2 "2018-07-24T07:42:27Z")

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![248328-cats.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/8/d/18d6dbcadef90dd28adeff4716d3c9c7f6d680e6.jpeg)

This worked. Add Box Collision, Bind to OnComponentBeginOverlap, and Add Custom Event
