Getting multiple animations onto one skeleton

Hey everyone, so I do rigs in maya and I’m trying to demo one of my new ones in UE4. I’ve been reading into Persona and have gone through the basic tutorials on the Unreal youtube channel and have looked into using blend spaces, but that was for fully animated characters. This guy doesn’t really need to move around, he just has some attacks and an idle…

I’ve imported the .fbx files, i had issues importing animations without a mesh, so i just imported them mesh and all, but I was hoping I would be able to just delete the things i didn’t need…The animations all work separately and it seems like i’m on track, but I’m kind of lost and don’t want to go overboard, it seems like what i want to do could be pretty simple…

So what’s the best way to take all my animations, put them onto one skeletal mesh, and play them in whatever order i want?