# Getting multiplayer testing working via .bat files and command line

**URL:** <https://forums.unrealengine.com/t/getting-multiplayer-testing-working-via-bat-files-and-command-line/443436>\
**Category:** Multiplayer & Networking\
**Tags:** Server, testing, command-line, unreal-engine, Multiplayer, question\
**Created:** [February 15, 2019, 4:22am UTC](https://forums.unrealengine.com/t/getting-multiplayer-testing-working-via-bat-files-and-command-line/443436 "2019-02-15T04:22:01Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anonymous\_user\_c6770d1f](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_c6770d1f](https://forums.unrealengine.com/u/anonymous_user_c6770d1f)\
**Post date:** [February 15, 2019, 4:22am UTC](https://forums.unrealengine.com/t/getting-multiplayer-testing-working-via-bat-files-and-command-line/443436/1 "2019-02-15T04:22:01Z")

</div>

Following Rama’s Tutorial to launch and test multiplayer server handling. When I launch the server instead of seeing an IP address for the clients to connect to I see “StatelessConnectHandlerComponent” in its place.

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