Honestly, just need these two things for Blueprints: microphone input and the ability to perform audio visualization analysis on the stream in order to get things like pitch/frequency in real time.
I’ve seen vague C++ code, some hints here and there, but no concrete “here’s how.” Heck, it doesn’t even seem possible to just read out input from the Mic even though there are blueprints that already take advantage of said feature, which makes little sense to me.
Anyone? Thoughts? I am not doing this any other way than Blueprints, so no 'prints = no project.
That is all.