Hi, how would i go about making it so a mesh can only render in a Minimap using a 2D capture? im going to use it as a way of showing moving enemys etc
thanks
Hi, how would i go about making it so a mesh can only render in a Minimap using a 2D capture? im going to use it as a way of showing moving enemys etc
thanks
Hi,
you can do that via Custom Depth.
Check the Custom Depth of all your Characters that should be shown in the map.
Create a post process material that renders those characters.
It would take too long to explain here.
I have made a project that explains it. Focus on the Custom Depth Render Target:
https://forums.unrealengine.com/showthread.php?69981-Tessellation-Map&p=291692#post291692
Cheers