Getting First Person Scene ready for VR?

So I have a world that I designed in the First Person Shooter blueprint. We’re planning on demoing them somehow next week with the HTC Vive. I was curious, how can I get it set up and ready? Thanks!

You are somehow lucky because the standard FPS template is already setup for basic VR. It doesn’t have teleportation or object manipulation though, just basic locomotion. To enable the motion controllers, you need to open the First Person Character template and set to true the UsingMotionControllers? variable.