# Getting actor's transform in animation blueprints

**URL:** <https://forums.unrealengine.com/t/getting-actors-transform-in-animation-blueprints/307088>\
**Category:** Character & Animation\
**Tags:** unreal-engine, question\
**Created:** [February 16, 2015, 7:29am UTC](https://forums.unrealengine.com/t/getting-actors-transform-in-animation-blueprints/307088 "2015-02-16T07:29:08Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![mirsabayu](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@mirsabayu](https://forums.unrealengine.com/u/mirsabayu)\
**Post date:** [February 16, 2015, 1:47pm UTC](https://forums.unrealengine.com/t/getting-actors-transform-in-animation-blueprints/307088/5 "2015-02-16T13:47:19Z")

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if that the case, you also can reparent your animblueprint, let’s take a look at this ::

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

, after that you can directly set the variable that you wanted to use in the animation jejeje

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