I’d like to get a vector 4 of the values at a specified UV location in a texture sample, any specified location really. I want the average. I can see them by upping the mip level and then running a debug4, I know they can be accessed because the debug does it. But there’s a ton going on under the hood in that debug function so I have no idea how to sort it all out. But I know they can be gotten because Debug outputs them to the screen.