Hi, I have a bit of a problem. I am trying to have some simple animation for an actor blueprint. What I mean by simple animation is like getting a vector parameter of a material getting from a value to an other value gradually or having the scale of a component slowly desapear. Sadly, the only way I manage to do that is by putting that on the tick . I wanted to know if there were a way to do that without the tick, like some animation event or I don’t know. I know how to do these thing with level sequencer but for an actor blueprint I have no clue.
You can also use Timelines (https://docs.unrealengine.com/latest/INT/Engine/Blueprints/UserGuide/Timelines/) or timers (https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/UseTimers/Blueprints/).
I was not familiar with the timeline but after many try it seem to do the trick thank you sir.