Alright. So I have a enemy class with a HitBox collision box. I have a fireball that I want to damage the enemy but only when the fireball overlaps the hit box. Instead, the fireball detonates and damages the enemy when it overlaps the player detection radius. What ive tried is:
- Get overlapping actors
- Get all actors of class
- Get components by class
I have mix and matched the above with Branches, Sequences and isValid nodes but my fireball still either dosnt detect the HitBox of my enemy or detonates too early. What do you all think I am doing wrong?
Thanks in advance,