Hello,
Fairly new to UE4 and especially the Navmesh system.
For an example of what I’m trying to build, you can think of the Total War series army movement. Basically, a ‘ring’ around the character displaying how far a character can move this turn. That distance being expressed as a Navmesh cost. I would like to leverage a fair amount of the navmesh system’s features, including varying cost and links.
Curious if I’m missing something that would make this fairly reasonnable but not seeing much in the API that would be helpful to building something like this. How would you guys go about this?
Thanks!