Getting a Hit Event without having Unreal Engine Handle the Collision Physics

I am trying to get certain pieces of information about a collision (the impact normal vector, normal vector, etc.), but I don’t want unreal to do anything about the collision concerning the physics of the object. I just want the event to be triggered and then I can handle the effects of the event myself via scripts, blueprints, etc… I have tried using overlap events, however I can’t find any equivalent to a Hit that is generated from an overlap event, so I am having trouble getting the vectors and other pieces of information that I am looking for. Is there any way to get this information easily?