# Getting a Character from FText

**URL:** <https://forums.unrealengine.com/t/getting-a-character-from-ftext/685425>\
**Category:** C++\
**Tags:** Script, unreal-engine, UE5-0, question\
**Created:** [November 7, 2022, 1:45am UTC](https://forums.unrealengine.com/t/getting-a-character-from-ftext/685425 "2022-11-07T01:45:56Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![JadedTester7461](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@JadedTester7461](https://forums.unrealengine.com/u/JadedTester7461)\
**Post date:** [November 7, 2022, 1:45am UTC](https://forums.unrealengine.com/t/getting-a-character-from-ftext/685425/1 "2022-11-07T01:45:56Z")

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Hello this should be a pretty simple question, but I am creating a text display and I want the text to show up character by character so in order to do that I need to get each character form a string. Ideally I could treat the string like an array, but any solution works of course.

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**Author:** ![eatmorepies](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@eatmorepies](https://forums.unrealengine.com/u/eatmorepies)\
**Post date:** [October 23, 2025, 12:28am UTC](https://forums.unrealengine.com/t/getting-a-character-from-ftext/685425/2 "2025-10-23T00:28:14Z")

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You could try making a new FString. Iterate through the old one, appending each character to the new FString one at a time. On each iteration, convert your new FString to an FText to be displayed.
