Getting a 3D object from Blender into UE4

So my question is pretty simple, I created a simple box inside Blender and would like it into my UE4 (As a prop? I suppose that is the best way?) (The object shall be pushable in the game later just so you know).

So how does you export from Blender to UE4?

you should watch blender to UDK tutorials on his youtube channel.

here is a link :///user/ut40kgeodav

Just export it normally with the:

right scale -> as suggested take a look at the video from geodav
with a 2nd uv channel to avoid lightning build errors:
and with a collision:

After that just convert your static mesh into a rigid body: ?v=NfV6Xyz_tFI

Thanks to both, checking it out. Surely is more advanced to export a simple box than I thought ^^