I’m using GetSimulationEntity to spawn prefabs at runtime, but the call fails. This is a project that has been opened long before scene graph came out of the experimental state. So I’m not sure if that effects it.
I simply do this, in the OnBegin function of my creative device and the call fails.
if (SimulationEntity := GetSimulationEntity[]):
Print("Got the Simulation Entity")
else:
Print("Failed to Get the Simulation Entity")