This is where i’m at, I could see that on component endoverlap was being triggered as the lift was moving up. I did have a stright line changed it to a curve, not much difference. Thought that I could set it so that only the player character triggered it but not having much luck, still goes up approx halfway and starts shaking as the endoverlap was triggered.
I used the shared root because I’m not sure what else to use, maybe group all the static meshes under one and then target that? I cant create a reference to the blueprint actor
Cheers